Rotations Wrong

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Hi. Is it just me or are the rotations of source objects not passed into the HDAs correctly in Max? Each of the axes seems fine on their own, but if I rotate through more than one axis, the resulting object no longer matches the max source object.

This even happens with the provided HE_boolean HDA on two boxes so it's not something I've done wrong in my own asset.

I can't really provide an example, but it's easy to replicate with the provided HE_boolean HDA. Just make two boxes and pass them into the HDA. Then rotate one of them in all three axes by pulling on the rotate gizmo not on one of the axis handles.

Is anyone else seeing this?

Thanks.
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Hi, thank you for posting this–I will investigate and get back with more information.
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Oh! I filed a bug today on this (#92347). You're not the only one seeing this. The hip file in that bug has a box and a cutting plane rotated {45,45,45}.
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This problem will be fixed in the next available daily build.

Please let me know if you still experience any issues.
Edited by BrookeA - Oct. 26, 2018 11:28:36
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For future readers, this is confirmed working as of H17.0.386! Thanks Brandon!
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Yes it's fine now. Thanks.
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