Disable Vellum collisions for specific primitives

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Hi all,

I've got a hair setup using Vellum, and I would like to disable collisions on specific objects for specific hairs. Is there any way to specify, per point or primitive, what objects the hair can collide with?

Thanks
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If you are colliding with static objects using a DOP setup, you can switch the objects to Use Volume Collisions. Then the collisionignore attribute will work. But this means you lose the edge/edge collisions that can be very useful for hairs.

For controlling pairwise collision within dynamic components of a vellum solve, there is no attribute now.
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Thanks for confirming there isn't a way to do that. Glad to know I wasn't missing something simple. Do you know if there is a plan to add attributes for that control?

Are there other methods for pairwise collisions for hair within Vellum at the moment?
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The main thought with hair is to use the Glue nodes to set up soft constraints to lock hair together. This has a lot of options for clustering which can be used to control pairwise generation of the glue.

Such attributes are planned; but many things are planned, so I rather focus on what is actually done. :>
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I'm using the glue as you mentioned to create clumps in the hair. But I'm more after selective collisions with external objects. Say that I want all of the hair to collide with the head, but only half the hair to collide with a different external object. I was hoping for a way to do selective collisions like that.

Or were you saying that Glue could somehow be setup to help with that scenario?
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No, that currently can only be done by making that external object a volume collider and using collisionignore.
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