What is this? something weird in the model after voronoi fracture

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I have applied voronoi fracture to a model and some weird blue faces started showing up, the second model (building) has themeverywhere. Any idea what these are and how to solve it? is it a modeling problem? is it normals? … I have made a short video of the problem:

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Those are backfaces, meaning the normals are pointed inwards, not outwards. It's a viewport visualization that is active while you're in SOPs.
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Thank you, how do I sort it out? I'm new to Houdini. I can still it at object level.
Edited by lookdev - Oct. 26, 2018 13:43:39
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some normals are probably reversed in the original model, see attached.
try using ‘orient polygons’ in facet sop to fix it.

Attachments:
busted_voronoi.hiplc (205.2 KB)

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