Fluid Sim works if I animate the emitter, but when I animate the collider, it fails.

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I'm working on this fluid sim. Hey - its my second houdini project - and my first with no tutorial

Its a fluid that gets poured across a surface to illustrate a molding process.

So I have an emitter emitting fluid and a collider surface.

I originally had the emitter animating, but I think it would be better if the collider moved.

When I was animating the emitter, it worked.

When I removed the animation from the emitter and animated the collider, it stopped working.

I know its something easy (OK, I hope its something easy….), but I can't figure it out.

Thanks in advance for anyone who can point me in the right direction…..

Attachments:
Hexagon Fluid_10_25_18.hiplc (2.2 MB)
Hexagon Fluid_10_25_18_MovingCollider.hiplc (2.1 MB)

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Just enable “Use Deforming Geometry” in the grid1 node (inside AutoDopNetwork).
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Thanks. I’ll try that Monday.
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