How to pass one submesh of Gameobject in Unity To Houdini?
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- seelan
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Submesh or half of a mesh? Two different things and two different potential solutions.
If submesh, then these will have primitive attribute ‘unity_input_mesh_name’ with name of the mesh. It will have different material path as well ('unity_material')
For half of a mesh, not much you can do on the Unity side, unless you write your own input mesh uploader. On the Houdini side though, you can use a boolean or other SOPs to get at the subset of the mesh geometry.
If submesh, then these will have primitive attribute ‘unity_input_mesh_name’ with name of the mesh. It will have different material path as well ('unity_material')
For half of a mesh, not much you can do on the Unity side, unless you write your own input mesh uploader. On the Houdini side though, you can use a boolean or other SOPs to get at the subset of the mesh geometry.
Edited by seelan - Nov. 5, 2018 08:47:42
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