Smart conform / ray node comforming tutorial?

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Sorry for the vague title, i'm searching for a tutorial i saw recently, can't recall if it was using default ray nodes or some extra assets. But it was an artist showing a way to smart-conform geometries to other geos that was working even in the convex creases of the geometry for better “plastic wrapping” effects. Just can't find it anymore.

Cheers,

A.
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Do you mean the tutorial showing the new “convex decomposition” node?

if you mean that, I believe it's the last webinar about the games development toolset.
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