Rain Effect Simula tor

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Hi everyone,

I have been tring to simulation a rain effect, but it doesn't quite look like rain. Advice would be great!

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untitled.hipnc (437.4 KB)

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I'm not expert too, but things that I would try myself:

1) setting up a scene with proper scale
2) slightly variations in velocity\direction
3) maybe changing density with some noise over time for the spawn of the particles?
4) drag force maybe too
5) i believe that shutter speed/motion blur plays a big role, but that's for render time. So you might want to simulate it instancing short lines of different lengths or use the trail sop?


regarding 1), you could copy\rotate the simulation a couple of time on different areas of the scene to increase the number of particles without simulating them?
Edited by Andr - Nov. 14, 2018 05:12:52
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