Scatter node generate different position in Unity

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Hi

I am learn Houdini terrain workflow.

I import “Snow Terrain” digital asset into Unity.

It's downloaded from this link.
https://www.orbolt.com/asset/tulsi::Snow_Terrain

However I found there is some position offset between trees and terrain, any reason?
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It is a bug with applying transform to the generated gameobject. Will be fixed in the next daily build.
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Thanks, it works in 16.5.652
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