Simple RBD to Max (also potentially a rant about Max)

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Hello,

I've got a very simple RBD sim setup and I'm trying to export it to Max.

File attached.

Export SEEMS to work fine but it crashes Max EVERYTIME, regardless of the export parameters ticked in Houdini. When I try to import the FBX into Houdini I get an error about it being unable to locate the pointcache file..?

Any suggestions? I'd like to export it to 3DS Max and have it be animated geometry, not just a pointcache (need to attach simple objects to it). Alembic works but Max's handling on abc files is awful.

Thanks!

Attachments:
RocketAnimation.001.hiplc (808.3 KB)

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