Wire Cloth sim

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Hi
I have a cloth object stitched with rope throw a holes in that cloth object
but when i start a simulation the rope get stretched forever and pass throw the cloth
how i can solve this problem? or what parameters I should maintain?
thanks in advance
Edited by shrifazmy - Nov. 20, 2018 18:54:08

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Having wires pass through cloth is a nightmare waiting to happen. Smartest thing I can suggest would be splitting your cloth object in two at every hole, and connecting each piece to the cloth object with a constraint. I had to do something like this recently, and unless someone can suggest a more sophisticated method to resolve this, then you might be biting off a lot.
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solving both as Vellum (Cloth and Hair/String) should work and while relying purely on collisions may be enough in this case, you can always add additional constraint if you need to
Tomas Slancik
FX Supervisor
Method Studios, NY
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