Hi there,
I'm working on some landscapes in Houdini that I am bringing into Unreal 4. Height Fields are coming in fine, but I am wondering how I export the information from my Height Field Scatter so I use that to populate my landscape inside Unreal.
Is this possible and does anyone have any info about how I would go about doing this?
Thanks
Height Field Scatter Data into UE4
2374 1 0- dickonknowles
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- dpernuit
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Hi,
HS_Scatter will give you various points, to use that information in UE4, I'd suggest that you use instancing.
(see https://www.sidefx.com/docs/unreal/_instancing.html [www.sidefx.com])
There are a couple ways you could do that:
- add unreal_instance point attributes to the scattered points, with their string value set to a reference to the asset you want to instantiate in UE4.
- use a copy to points sop, with the “pack and instance” parameter enabled.
Once in Unreal, your HDA will then generate Instanced Static Meshes on the scattered points.
HS_Scatter will give you various points, to use that information in UE4, I'd suggest that you use instancing.
(see https://www.sidefx.com/docs/unreal/_instancing.html [www.sidefx.com])
There are a couple ways you could do that:
- add unreal_instance point attributes to the scattered points, with their string value set to a reference to the asset you want to instantiate in UE4.
- use a copy to points sop, with the “pack and instance” parameter enabled.
Once in Unreal, your HDA will then generate Instanced Static Meshes on the scattered points.
Edited by dpernuit - Nov. 26, 2018 11:44:59
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