So I am not sure if I am doing something wrong,
but if I pipe a terrain into a simple OBJ HDA with a Geo node that just does a Heightfield Convert, I get the result at 0,0,0 instead of with the correct offset.
Now if I do it with a SOP subnet turned into HDA it works perfectly fine, unfortunately I need to use the unity_instance method so gotta keep my HDA as OBJ.
Terrain Input not supporting offset?
1545 4 1- MartinBaadsgaard
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- seelan
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- MartinBaadsgaard
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- seelan
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- MartinBaadsgaard
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