Updating RBD constraints from deforming geometry

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I have a tricky problem with RBD constraints that I can't quite figure out.

I'm generating hard constraints connecting some packed RBDs to deforming geometry. I can use a SOP Solver to update the @P of the constraint point that's attached to the geometry as it deforms, but I'm not sure of the correct way to update the orientation… I don't what space to transform the constraints into and out of. Simply updating the orientation of those anchor points to match the deforming geometry doesn't work.

I'm attaching a test scene to demonstrate the problem.

Attachments:
constrain_to_animated_anchors_not_working.hip (1.0 MB)

MOPs (Motion Operators for Houdini): http://www.motionoperators.com [www.motionoperators.com]
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