Is there anyway other than changing the “velocity scale” under flipsolver->volume->collisions to change the influence scale of an animated collision object with the FLIP fluids?
I'd like to try and have a by-object control…
I tried changing the velocity of the SOP that I am using as deforming object but with no effect…
Deforming object iteraction with FLIP
468 0 0- diogomgf
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