Been trying out the Retime node in 17 and it seems to work fine on everything but any kind of flip tank.. it does the slowdown, but all the inbetween frames are a jittery mess. I can attach a capture if that helps.
Haven't seen anything about this so is it a specific thing I'm not doing, missing attributes, something particular to tanks I'm cluelessly missing?
It works on regular flip solves just fine. Have also tried it on empty scenes with off the shelf tank and it's the same behavior.
Thanks
Retime breaks on flip tank
1031 2 0- hypercubexl
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- jsmack
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I don't think flip creates id's by default. Reseeding or sourcing in the simulation will cause the point numbers to change from frame to frame, so the retime will need an id attribute to identify which points moved where. I think there's an option to turn on id creation on the flip solver or object.
http://www.sidefx.com/docs/houdini/nodes/dop/flipsolver.html#behavior [www.sidefx.com]
http://www.sidefx.com/docs/houdini/nodes/dop/flipsolver.html#behavior [www.sidefx.com]
- hypercubexl
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