Move multiple 'copied' objects along a spline
6028 13 4- reelinspirations
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Hi,
I have a spline that I've copied a bunch of spheres to, but I want to ‘move’ the sphere's along the spline.
I know how to set up a single object to follow a spline, but have no clue how to make this work.
For those who know Cinema 4D, what I'm trying to do is ‘clone’ a bunch of objects to a spline, then use the ‘offset’ to animate them along the spline.
Thanks!
Jim
I have a spline that I've copied a bunch of spheres to, but I want to ‘move’ the sphere's along the spline.
I know how to set up a single object to follow a spline, but have no clue how to make this work.
For those who know Cinema 4D, what I'm trying to do is ‘clone’ a bunch of objects to a spline, then use the ‘offset’ to animate them along the spline.
Thanks!
Jim
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- plazadelmar
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mestela
same but different, using the attribute interpolate sop, plus a slider for randomness.
If I take this example and use copy to points to have many splines, Attribute Interpolate brings all objects to 1 spline even though I have many copies. How can duplicate it, keep the points and position of the splines?
Edited by plazadelmar - Dec. 12, 2018 10:00:11
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- tamte
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plazadelmarline 3, change
I would like to each spline to produce random speed for the spheres I
t = @Time * ch('speed');
to
t = @Time * ch('speed') * fit01(rand(@primnum), .5, 1);
which will multiply the speed of each sphere by random number between 0.5 and 1 per curve
Edited by tamte - Dec. 12, 2018 14:33:09
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- plazadelmar
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tamteplazadelmarline 3, change
I would like to each spline to produce random speed for the spheres It = @Time * ch('speed');
tot = @Time * ch('speed') * fit01(rand(@primnum), .5, 1);
which will multiply the speed of each sphere by random number between 0.5 and 1 per curve
Awesome. Thank you
Edited by plazadelmar - Dec. 18, 2018 12:55:10
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