Hi
Is there a node to take several items of overlapping geometry, and create a single quad mesh around the outside?
For example - around separate pieces of Voroni fracture elements, to create a single mesh which is the union of the parts?
Newbie Q - Bounding Mesh
864 1 0- peepo
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- howiem
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Not quite sure what you're after: you can use a Bound SOP to make a box just big enough to contain the parts, or the Boolean SOP to merge multiple parts together into one union (as long as they do actually overlap); there's also a Convex Hull SOP (if I remember right) that'll give you a closer fitting hull, like the kind you'd want to use for RBD sims, which find concave surfaces difficult to deal with.
What are you trying to achieve?
What are you trying to achieve?
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