Newbie Q - Bounding Mesh

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Hi

Is there a node to take several items of overlapping geometry, and create a single quad mesh around the outside?

For example - around separate pieces of Voroni fracture elements, to create a single mesh which is the union of the parts?
Edited by peepo - Dec. 14, 2018 08:49:57
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Not quite sure what you're after: you can use a Bound SOP to make a box just big enough to contain the parts, or the Boolean SOP to merge multiple parts together into one union (as long as they do actually overlap); there's also a Convex Hull SOP (if I remember right) that'll give you a closer fitting hull, like the kind you'd want to use for RBD sims, which find concave surfaces difficult to deal with.

What are you trying to achieve?
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