HDA Digital Terrain Asset to Unreal Not Working

   2682   4   0
User Avatar
Member
8 posts
Joined: March 2017
Offline
Hi, I cant seem to transfer my HDA terrain asset to unreal with layers. I added a time node after the erode node and set it to frame 22 but the layers dont come up within unreal. i uploaded my scene incase somebody can help.

any ideas?

all the best Montana

Attachments:
TerrainHDATesting02.hiplc (575.5 KB)

User Avatar
Staff
534 posts
Joined: Sept. 2016
Offline
Hi,

Your timeshift node is still link to the current frame ($F), which is always set to 1 in Houdini Engine.
Simply cltr+click on the frame parameter to remove the frame ref and set that parameter to 22.

Also, with H17, timeshift nodes arent required anymore to get erosion working, you can use the erode node's “freeze at frame” parameter instead.
User Avatar
Staff
534 posts
Joined: Sept. 2016
Offline
Here's what you should get when importing your HDA with the frame parameter properly set

Attachments:
Terrain.PNG (2.4 MB)

User Avatar
Member
8 posts
Joined: March 2017
Offline
thanks for the reply/help, i got rid of my timeshift node and used the “freeze at frame” parameter instead as you suggested.

I got this in unreal after import, i dont seem to have the RGB boxes like in your screen shot, is this correct?

Attachments:
terrainsetup01.jpg (471.0 KB)

User Avatar
Staff
534 posts
Joined: Sept. 2016
Offline
Hi,
That's normal, they only appear in layer debug mode.
Seems to be good.
  • Quick Links