Hi,
Is there a way to create a master material and then use this material for other materials. I want to create one material and then use different texture displacement maps.
Best wishes,
Thomas
Master Material
1673 3 1- ThomasSchwenke
- Member
- 30 posts
- Joined: Nov. 2016
- Offline
- jordibares
- Member
- 655 posts
- Joined: Feb. 2006
- Offline
- Sadjad Rabiee
- Member
- 1391 posts
- Joined: Dec. 2010
- Offline
Hi
If you want to build a generic material which can be use to make anyother material ofcourse you can, as all of materials inside houdini are open to change their source, so you can build any new materials very easily.
Even you have access to very low level functions such as reflect and refract in VOP to build your custom material from scratch.
But I wounder why you want to do this ?!
Because Houdini has some ready to use generic materials such as principle shader.
At least you may need to use them as a start point and just tweak them and add some more feature regarding your purpose.
If you want to build a generic material which can be use to make anyother material ofcourse you can, as all of materials inside houdini are open to change their source, so you can build any new materials very easily.
Even you have access to very low level functions such as reflect and refract in VOP to build your custom material from scratch.
But I wounder why you want to do this ?!
Because Houdini has some ready to use generic materials such as principle shader.
At least you may need to use them as a start point and just tweak them and add some more feature regarding your purpose.
- ThomasSchwenke
- Member
- 30 posts
- Joined: Nov. 2016
- Offline
-
- Quick Links