Hi
Have a Vellum network with 2 pieces of geometry draped separately, then merged and input to a single Vellum Solver.
The problem is that I want ‘Self Collision’ to be only enabled on 1 of these merged geos.
How would I accomplish this?
[vellum] Enable Self Collision for 1 of 2 merged geos
1286 2 1- art3mis
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- tamte
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Same answer as previously
https://www.sidefx.com/forum/topic/60379/?page=1#post-269763 [www.sidefx.com]
https://www.sidefx.com/forum/topic/60379/?page=1#post-269763 [www.sidefx.com]
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- art3mis
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Thanks.
Someone much more knowledgeable than myself pointed out that the issue is that Vellum cannot distinguish geo at a more granular level than ‘self’ and ‘external’
Ended up doing 2 separate solves and merging AFTER the simulation. Not ideal but in my case I can get away with it because my Layer0 clothing hugs the surface of my collision geo and doesn't really interact with the Layer1 clothing.
Someone much more knowledgeable than myself pointed out that the issue is that Vellum cannot distinguish geo at a more granular level than ‘self’ and ‘external’
Ended up doing 2 separate solves and merging AFTER the simulation. Not ideal but in my case I can get away with it because my Layer0 clothing hugs the surface of my collision geo and doesn't really interact with the Layer1 clothing.
Edited by art3mis - Jan. 15, 2019 15:52:19
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