Export mesh created in unity with FBX_ROP

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Hello

I have a terrain Generation HDA that I use with Unity.

But when i try to export with a Unity pluggin the FBX is the wrong scale, I tryed doing it with a button that is tied to the ROP_FBX save button and that works great.

my problem is that i have quite a few of these terrains and I want to call the Save function from a C# script inside of unity.

How do I do it ?
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When you open the scene in Houdini, does it have the correct scale?

I don't believe the problem here is with the plugin, but rather how you are exporting the FBX. Perhaps you need to add your own scaling?
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