boolean of bricks through grout gives bad result

   1246   2   0
User Avatar
Member
1004 posts
Joined: April 2017
Offline
Hi!

I wanted to make a brick wall with grout. I used VDBs and polyreduce to have grout that matches the brick wall. When I boolean the brick with the grout to punch holes I get a result that looks right. Once I use the explodedview sop I can see it's split in 2 meshes. The outside and the inside.

I tried using a fuse with a small value but it just doesnt work. Could the problem be that I'm using a too complex operation? maybe I should boolean one brick at a time?

-Olivier

Attachments:
bricks_boolean_problem.jpg (272.0 KB)

User Avatar
Member
900 posts
Joined: Feb. 2016
Offline
mmhh, is each brick a single watertight piece?

Maybe you could try a boolean with union on the brick wall before subtracting it from the grout with another boolean?
Edited by Andr - Jan. 23, 2019 04:47:39
User Avatar
Member
1004 posts
Joined: April 2017
Offline
It looks like the explodedview sop was causing the problems. Right before that node, when I use a group sop set to unshared edges (points), it selects nothing. So the mesh was actually fine.

-Olivier
  • Quick Links