Convert Mental Ray to Mantra

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Hey all,
Its probably a beginner/noob question but does anyone have a tutorial or place of reference I can use to convert an older shader I
made from a Maya Blinn shader rendered with Mental ray to a Principle shader that can be rendered with mantra?
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the answer lies at the fundamental question: what is material?
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it is a jasper polished stone
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not THE material but material. What I was saying is that in a physically based ray tracer, material is a set of algorithm that defines a physical surface/volume's behavior of reflecting/absorbing/scattering light. As far as I know, mental ray is an outdated renderer that's not physically based, and mantra, like arnold is a physically based physical renderer. I hope this answers your question.
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Oo I gotcha, Thankyou I answered too quickly before without thinking
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If it is a standard Maya blinn shader it should be very easy to convert it to a similar Mantra shader, parameters are different but the blinn has very few and “old style” controls like specular, eccentricity, spec rolloff, you can substitute them playing with reflectivity parameters …
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