Skin UVs to Hair

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Hi,

Trying to export a groom from Houdini into Maya to shade and light. The initial geo has UVs and I would like to use those UVs inside Maya to transfer the body color onto the hairs. Can't seem to get the UVs over to Maya. Looks like its working inside of Houdini, but there has got to be a better/proper way of doing this.

Exporting as a Redshift proxy as it seems to be the only format that doesn't crash the Maya viewport.

Thanks in advance!
Edited by callebalik - Jan. 30, 2019 09:30:44

Attachments:
horseUVs.PNG (732.8 KB)
nodetree.PNG (27.0 KB)

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In that screenshot of the network editor it looks like you tried to attribpromote the uv attribute, did that not help?

I would have suggested promoting ‘uv’ to a vertex or point attribute.
Kai Stavginski
Senior Technical Director
SideFX
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