Vellum and OBJID

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I want to generate multiple obj instances on Vellum but it allways create the geometry inside 1 single object.
The problem with this is that I cannot apply vellum rest blend as it only applies it to the 1st geometry and not the second one.

Short problem is I cannot find a way to add $OBJID to each Vellum object generated so I can apply the Rest Blend only to that object.
The manual actually has this number of objects description in the Vellum Object for Dynamics but that parameter do not exist in my node.


Where can I add an $OBJID parameter in vellum as to individually treat objects spawn by the source?

Any help will be appreciated.
Attached is a more simple setup.
Image Not Found

Attachments:
a.png (234.8 KB)
b.png (43.7 KB)
c.png (32.4 KB)
OBJIDTEST.hiplc (677.9 KB)

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Ok, I found a quick dirt fix.
Which is basically create more and more constraints into the same vellum object
You can do that by simply adding a copy and transform sop in the sop solver of the Vellum Rest Blend with the value of
floor (1+$F/number of frames to create)
But everything remains in the same Vellum object.
Correct me if I am wrong… is PatchGeometry the attribute to use instead of the creation of separate Vellum objects when spawning many instances?

Nico.
https://www.imdb.com/name/nm8408875/ [www.imdb.com]
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