Does anyone have any info on how to do this or is it still only possible with the method used in the tissue shelf tool?
In general, is PBD/Vellum the future of tissue in Houdini?
Many thanks, cheers.
UPDATE: I am able to get things working (sort of) by using the soft body shelf tool but no matter what stiffness I use in the vellum cloth, the muscles penetrate eachother. I tried adding substeps and constraint iterations which helps a bit but I still have intersections.
I also tried using the tetrahedral softbodies method from the help file but I can't get the muscles to follow the animation without the “match animation” from the vellum configure cloth node, and if I add that before the “distance from edges” constraint, everything explodes.
Vellum for FEM-type tissue simulation.
2877 3 1- decksounds
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- decksounds
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- vusta
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- decksounds
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Thanks man but my problem lies in getting the franken-muscles and the bones to play nicely together during animation of the geometry bones, and beyond that I think I should be using the soft-body method from the help file rather than the struts for the sake of accuracy.
Can struts yield Ziva-like results or should I be rolling my own until there is a shelf tool?
Can struts yield Ziva-like results or should I be rolling my own until there is a shelf tool?
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