Problem: align Unity Box-Collider to curve segments

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Hi!

We use Houdini to generate our level borders:


For collision I would like to use Unity's standard box-colliders, but I can't figure out how to “rotate” them correctly:


This is how they look inside of Houdini, I am using a standard box & sphere as described here:Support for primitive colliders [www.sidefx.com].



Does anyone have a solution for this problem? I already tried a few approaches and searched online for answers, but with no luck.

Attachments:
1-level-border.jpg (64.4 KB)
2-boxcolliders-inside-unity.jpg (68.6 KB)
3-collision.jpg (77.1 KB)

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