Terrain layer missing after "Bake GameObject" or "Play Unity"

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I made a heightfield digital asset and imported it into Unity.


After I pressed “Play” or “Bake GameObject”, it turned into like that:

It seems like that Houdini only makes virtual “Terrain Layers” but not saving it to disk.
Unity version:2018.3.6f1
Houdini version:17.0.511
Could anybody help me?
Edited by yao.liu - March 11, 2019 23:55:21

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This seems to be a regression introduced with Unity 2018.3's new terrain, when created dynamically and saving the TerrainData to a file. I'll investigate further and get back to you.
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