Viscous FLIP mesh flicker with VDB

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Hi Guys,

Just thought I'd ask about this one, unfortunately I don't have a file or renders to show right now.

I've been creating some high visc FLIP stuff lately and after tweaking every setting cannot get the newer VDB meshing method flicker free without pops here and there, I've tried particle counts from 500k - 2mil+ and still get these nasty little join pops. I've tweaked everything (VDB smooth etc) but cannot replicate the clean mesh results I can achieve with the older particle surface node.

Just curious as to the benefits of VDB for particle meshing and if any of you guys have come across the same issue or have solved this.

Thanks heaps
Kind Regards,

Ben
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hi!

First try turn on the limit refinement, and leave it at zero.
Second, turn off rebuild sdf.

then, fiddle with other settings, should give a more stable mesh.
daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
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Cheers Daniel, those settings alone make a huge difference, Thanks man
Kind Regards,

Ben
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You're welcome!
daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
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This tool can fix flicker on VDBs, Flips, etc. take a look.
Volumetric Temporal Deflicker | HDA Digital Asset Download
https://vimeo.com/324762774 [vimeo.com]
Rod Tebisx | Senior Creature FX TD | London
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