Hi there,
I have a question on POPs to Bullet. I follow some tutorials on it, but I don't find solution on my problem/question.
So…
I create my POPs network and I use the “copy to points” (or “Copy stamps”) for attached the geometry like a box, create a assemble (or just check in copy sops) the “package geometry” so… then I import it inside the DOPs and my simulation is a very different because when my rigids touch the ground is multiply in more boxes like a fragments.
How can I fix it?
I want 1 box for each particle and is works like a rigid.
I attached also the hip and some images.
http://www.art2upz.com/POPs_Bullet_stranges.zip [www.art2upz.com]
thanks to all and have a nice day
Mat