Extended Fluid Surface Problem

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Hi

I'm getting a line at the border of my simulation on my extended fluid surface. It's not always there but it is noticeable. It flickers from frame to frame and ruins my render. Any pointers on what's causing it? I've attached my flattening settings.

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To resolve this, I played with the following parameters: voxel resolution, flatten distance, and regional voxel scale. When I found a good blend between them, the seam disappeared. If you'd like me to try and resolve it in your specific scene, post a hip and I'll check it out.
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Thanks Midas! It was the regional voxel scale that helped most in my case. Got it fixed now. Much appreciated.
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