I'd like to make a scene similar to the FLIP fluid balls, but since it's small scale (about 2-3m diameter) my fluid disappeared, so I went for POP fluid. The fluid collides the internal surface of the hollow sphere, but it gets through the surface. Does anybody have idea, how to solve this? Also, I'm looking for possibilities to use whitewater with pop fluid. If it's not possible, the question is how can I create small scale FLIP fluid simulation? I'm a photographer, and I combine my renderings with the photos I shot, that's why I need the world scale
Cheers
Szabolcs
POP Fluid and collision
2742 5 3- szmatefy
- Member
- 141 posts
- Joined: Dec. 2015
- Offline
- Enivob
- Member
- 2528 posts
- Joined: June 2008
- Offline
- szmatefy
- Member
- 141 posts
- Joined: Dec. 2015
- Offline
- Enivob
- Member
- 2528 posts
- Joined: June 2008
- Offline
- szmatefy
- Member
- 141 posts
- Joined: Dec. 2015
- Offline
- szmatefy
- Member
- 141 posts
- Joined: Dec. 2015
- Offline
-
- Quick Links