Autorig Hands Problems

   2219   6   0
User Avatar
Member
36 posts
Joined:
Offline
Hi
I simple created a “New Autorig Asset” and “Generate Rig”, without any changed. The result in the hands parts are quite strange how you can see from picture.
H17.5.173 NCE.
How I can resolve problem?
Thanks.
Gianmarco

Attachments:
Autorig_hand.jpg (502.1 KB)

User Avatar
Member
1265 posts
Joined: March 2014
Offline
Have you considered building the hands yourself. Unfortunately hands, and the neck/head on this autorig , is the worst I've seen in the industry.
I have a long standing RFE to have FK finger controls, but nothing yet.
Edited by Werner Ziemerink - March 18, 2019 03:44:27
Werner Ziemerink
Head of 3D
www.luma.co.za
User Avatar
Member
36 posts
Joined:
Offline
ok. Thanks Werner!
User Avatar
Staff
3455 posts
Joined: July 2005
Offline
I'm looking into this today…
thanks
Michael Goldfarb | www.odforce.net
Training Lead
SideFX
www.sidefx.com
User Avatar
Staff
3455 posts
Joined: July 2005
Offline
just an update on this issue
it's not the Autorigs code, but rather a change in the behaviour of nulls/bones when ‘Keep Position When Parenting" is ON and there are no keys/channels present.
In versions of Houdini prior to 17.5 the offset would be sent to the pretransform of the child node - leaving the local transform alone, however in 17.5 the offset is applied to the local transform - unless there are keys/channels on those transforms.
In the Autorigs, we’re building nodes, parenting, setting positions etc and all that works as expected with the prior behaviour - but the effect that the new behaviour in 17.5 wasn't caught until after the release. I'm currently addressing this now.
So for any new rigs - please use the latest version of Houdini 17.0
I'll post again when 17.5 has been updated.

thanks
Michael Goldfarb | www.odforce.net
Training Lead
SideFX
www.sidefx.com
User Avatar
Member
1265 posts
Joined: March 2014
Offline
Thanks for the feedback Michael.
Are there any plans to look at viewport FK finger controls?
Werner Ziemerink
Head of 3D
www.luma.co.za
User Avatar
Staff
3455 posts
Joined: July 2005
Offline
This issue has been fixed and will be available in the next daily build of Houdini.
thanks for your patience.
Michael Goldfarb | www.odforce.net
Training Lead
SideFX
www.sidefx.com
  • Quick Links