The volcano, in the previous post, shows two lava trails that I'd like to develop. In this attachment, the mesh is a closed curve of one of the trails with the mesh's normals rotated to the direction of flow which is along the length of the mesh.
How do I get particles to follow the path in the direction of the normal?
Thanks.
Getting Particles to Floolow Normals
1215 1 0- BaldEagleOne
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- Simon Russell
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You can do it with a point cloud in a popvop.
If you look at Yader's example file you should be able to unpick it
https://forums.odforce.net/topic/13344-creating-simple-tornado-motion-using-pointcloud/?page=2 [forums.odforce.net]
If you look at Yader's example file you should be able to unpick it
https://forums.odforce.net/topic/13344-creating-simple-tornado-motion-using-pointcloud/?page=2 [forums.odforce.net]
Edited by Simon Russell - April 9, 2019 12:03:58
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