How to keep texture after Heightfield Crop

   1225   1   1
User Avatar
Member
1 posts
Joined: Nov. 2017
Offline
Hi everyone!

I am creating a terrain using the Mapbox node, which automatically creates a color and height map for me. I am cropping the original terrain to a smaller and therefore faster portion with the Heightfield Crop node, which turns off the color map. When I reassign the color using a Heightfield Quickshade node it assigns the original non-cropped color map.

My question is: how would I assign a version of the color map that is correctly cropped to the cropped terrain?

Thank you,

-Francesco
User Avatar
Member
3 posts
Joined: March 2017
Offline
I encountered the same problem.
  • Quick Links