Clustering wood fractures?

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Hi guys,

For one of my final uni projects I'm destroying a house. One key layer of the house is the wood frame, it's fractured and everything but every single wood piece fly's off upon collision (which makes sense)is there a way to cluster some of the wood pieces together to make wood break apart in chunks to make the sim more realistic? Instead of every single splinter flying off?

I messed around with RBD cluster and glue cluster with not much luck

Thanks in advanced!

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You should get constraints coming out of the RBD material fracture SOP, and furthermore you should be able to cluster them inside that SOP or afterwards with a glue cluster. Can you post a hip file?
Sean Lewkiw
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Machine FX - Cinesite MTL
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mrCatfish
You should get constraints coming out of the RBD material fracture SOP, and furthermore you should be able to cluster them inside that SOP or afterwards with a glue cluster. Can you post a hip file?

The wood was fractured manually with a normal vorinoi transom setup. But yes sorry my bad, here is the hip evetything should be in the fracture
Edited by william131997 - April 17, 2019 12:38:36

Attachments:
House_fracture_wood_cluster.hipnc (2.9 MB)
House_fracture_wood_cluster.hipnc (2.9 MB)

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I took a look at your file but it's got a whole bunch of file cache nodes that break when it's opened. It would be a lot of work to fix them all. If you can post one without all those nodes, (replace with stash nodes), then it will be a lot easier for other people to figure out.
Sean Lewkiw
CG Supervisor
Machine FX - Cinesite MTL
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