Weird Vellum stretch with OBJ import

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Hi guys,

So I have a simple vellum sim going, just a tear with an egg and there's another egg inside of it. I have the sim going fine just there's something weird happening that I've never experienced before. I attached photos. The first one is after vellum post, the second is what it looks like where the tears are “attaching.”
I'd otherwise model in Houdini but its a class project that came out of Maya and the egg has to be perfectly the same. This will also be written back into Maya. I tried unpack node after the file node import obj but it kept saying there was nothing to unpack.

How do I fix the weird stretching?

Thanks,
Hope
Edited by hopeschroers - April 24, 2019 00:23:44

Attachments:
vellumstretch1.png (1.3 MB)
stretch2.png (708.6 KB)

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