Edge damage where do i start?

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How can i make edge damage like the barrier here :http://www.sidefx.com/docs/houdini/tops/wedge.html [www.sidefx.com]
without PDG since i dont have it im on apprentice.
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PDG itself does not do any surface operations. Its only used for orchestrating operations and variations I think.

Just go to SOPs and convert each a barrier mesh and some decal pieces to voxels with VDBfromPolygons. Then use VDBcombine to subtract them from each other. Last use ConvertVDB set to polygons.
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
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Konstantin Magnus
PDG itself does not do any surface operations. Its only used for orchestrating operations and variations I think.

Just go to SOPs and convert each a barrier mesh and some decal pieces to voxels with VDBfromPolygons. Then use VDBcombine to subtract them from each other. Last use ConvertVDB set to polygons.

some decal pieces? like texture mask? got me lost there.
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see attached for a vdb example.

For more detail try connecting noise to the distance on rounded-corners vop in a shader, then using to displace. Was slow last time I checked though.

Attachments:
chipped.hiplc (308.5 KB)

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