looking at the documentation and the “whats new” I keep seeing that SHOPs are obsolete, yet I find almost no information on moving away from using shops.
right now its pretty straight forward to create SHOPs and set them up automatically in python scripts, I am finding almost no information on how to move away from using them and moving to the “VOP-based shader workflow”
is there any place to read how to migrate to this new method? How do I create materials through python in the /mat network? Every example I find still uses SHOPs, even the sidefx FBX importer.
"SHOPs are obsolete as of Houdini 16."
2320 8 2- asmischney
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- BabaJ
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Material Networks.
https://www.sidefx.com/tutorials/houdini-16-masterclass-custom-shading/ [www.sidefx.com]
any pointers on how i can construct these automatically through python?
- BabaJ
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- asmischney
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Do you know how to set up material networks manually first?
Then maybe you could then do it with python?
I'm not well versed in python.
Perhaps you could give a simple example of how you normally do it in shops,
and someone could suggest how it might be altered for material network.
well, in python:
hou.node("..").createNode("shopnet")
I'll go through the new tutorials
Edited by asmischney - May 8, 2019 12:40:06
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