I was wondering if someone might be able to help me resolve an issue I'm having with R. Stauffers tut;
https://www.sidefx.com/tutorials/process-multiple-objects-with-tops/ [www.sidefx.com]
Even though the principled shader is set to use point color; Those colors get removed at the material node. The only way to ‘keep’ them is if I change the Attributes to points, but even then at the simple baker(whether material node is set to Points/Primitives)…the basecolor jpg output is flat. The other two are fine(ao and normals).