Multiple meshes in Unity

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Hello everyone !

I'm not really comfortable with Houdini so I apologize if there's an easy solution to my problem but here it comes :
I have a few meshes in Houdini that I would like to merge in one unique mesh for Unity.

Here's the object (I added attachments to the message) : there are posts (which are fbx I imported in Houdini) and a procedural mesh for the side plank. In Unity, the plank is merged with only one post (fence_7)instead of all of them, giving this curious hierarchy I commented in the last picture.

What is the logic behind this ? I'd really like to know.
And is there a way to merge all posts and the plank in one mesh to clean my hda ?

Thank you in advance
Edited by Statikomelon - May 21, 2019 10:34:02

Attachments:
Fence.PNG (416.7 KB)
Fence_comments.png (412.0 KB)
Fence_inUnity.PNG (163.2 KB)
Fence_inUnity_comments.png (136.1 KB)

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