Character animation and voronoifracture issue

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Hi, I have a character fbx and it works good and such, but the problem is that I need to have him fractured but keep moving. The fracturing works fine, but I only want it to fracture once since it is a heavy mesh, but to do that I can only make it work if I freeze-frame the animation and then fracture it. To make it keep moving, the fracture tries to happen every frame, which won't work.

I have been searching around for a while now and testing different setups, but I haven't come up with anything substantial, so I thought I would ask the pros! I know there are different nodes that do things like that (like point deform vop), but I can't seem to get a result. Any ideas are appreciated!

Thanks!
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Hi,
not really sure if that could help but you might find some tips in this tutorial.


cheers
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This is a bit rough, but might give you some ideas.

Attachments:
fbx_fracture.gif (738.2 KB)
fbx_fracture.hip (413.7 KB)

http://www.tokeru.com/cgwiki [www.tokeru.com]
https://www.patreon.com/mattestela [www.patreon.com]
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Fracture on Animated Character [www.youtube.com]

File available in youtube description
Mohan Pugaz
movfx
https://www.instagram.com/movfx/ [www.instagram.com]
https://www.youtube.com/channel/@_movfx
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Thanks guys. I have revised the solution even more, but the problem of the fractured character not moving in the sim right remains.
Heres a link to the file and the character assets im using: .
Let me know what I'm missing!

Thanks!
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