Hi, I have a character fbx and it works good and such, but the problem is that I need to have him fractured but keep moving. The fracturing works fine, but I only want it to fracture once since it is a heavy mesh, but to do that I can only make it work if I freeze-frame the animation and then fracture it. To make it keep moving, the fracture tries to happen every frame, which won't work.
I have been searching around for a while now and testing different setups, but I haven't come up with anything substantial, so I thought I would ask the pros! I know there are different nodes that do things like that (like point deform vop), but I can't seem to get a result. Any ideas are appreciated!
Thanks!
Character animation and voronoifracture issue
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