I'm looking for a website to download some free FBX animated characters...

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Hi guys;

I'm looking for a website to download some free FBX animated characters, to use in my test scenes.
Any information would be appreciated.


Thanks.
Masoud Saadatmand (MSDVFX)
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Number one site is probably https://www.mixamo.com [www.mixamo.com]
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SiRpRoHxO
Number one site is probably https://www.mixamo.com [www.mixamo.com]

Hi;

I know that website, but I'm looking for a ready to use character. I found this website, too :

https://renderpeople.com/free-3d-people/ [renderpeople.com]


I want to use that character in a vellum simulation , but topology of their models are changing a bit over time.
Masoud Saadatmand (MSDVFX)
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Moin,

you might want to give more information about what you intend to do. “Free animated FBX” isn't exactly clear - a character could be a toon, could be semi-realistic, could be a low-resolution “game-like” character, anything. “Animated FBX” can be one mesh per frame with non-persistent topology (which would still be usable with Vellum, of course) or a rig … and so on.
There's a baker dozen options at least that might fit into what you are looking for. If you only want to populate test scenes: What's wrong with Mixamo? Sure, it doesn't look good, but, come on, TEST SCENES … if you are looking for semi-realistic animations, renderpeople could be a start. It doesn't look “real”, obviously, but again: You are talking about test-scenes.

Even Houdini comes with “ready-to-use” animated characters, as you know (since you read the documentation), what is wrong with that?

PLEASE provide information about your question so that you can get the help you are looking for.

Marc Albrecht

P.S. There's MakeHuman (you can get rigged characters out of that), there's DAZ (you can convert DAZ to Houdini if you want to), both provide free (animated/animatable) characters … so many options to choose from, so much lack of information!
Edited by malbrecht - June 10, 2019 03:12:11
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Out of here. Being called a dick after having supported Houdini users for years is over my paygrade.
I will work for money, but NOT for "you have to provide people with free products" Indie-artists.
Good bye.
https://www.marc-albrecht.de [www.marc-albrecht.de]
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Hi "malbrecht";

I want to fracture that character and then use it in a cloth vellum sim.
I think it's better I use Houdini's “ready-to-use” animated characters.

Thanks.
Masoud Saadatmand (MSDVFX)
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I would definitely say: Start with what you have available before you waste precious time looking for something that might or might not “fit to some extend”. Once you know how it works, you can always apply what you learned to different models.
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Out of here. Being called a dick after having supported Houdini users for years is over my paygrade.
I will work for money, but NOT for "you have to provide people with free products" Indie-artists.
Good bye.
https://www.marc-albrecht.de [www.marc-albrecht.de]
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