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How do i write the geometry file name of a sop? im using detail function in a wrangle and i want to get info from another sop not connected to the wrangle im work on. Is it possible?
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Sure, connect the other sop to the second input of the wrangle, and you can fetch data from that input as well.
Using Houdini Indie 20.0
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Sure, connect the other sop to the second input of the wrangle, and you can fetch data from that input as well.

I dont want to connect the wrangle with any other sop.

<type> detail(<geometry>geometry, string attribute_name, int ignored=0)

Alternatively, the argument can be a string specifying a geometry file (for example, a .bgeo) to read from. When running inside Houdini, this can be an oppath/to/sop reference.

http://www.sidefx.com/docs/houdini/vex/functions/detail.html [www.sidefx.com]
Edited by Shadowjonny - June 12, 2019 08:42:37
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vex functions opfullpath()and relativepath() return paths to nodes.

http://www.sidefx.com/docs/houdini/vex/functions/opfullpath.html [www.sidefx.com]
http://www.sidefx.com/docs/houdini/vex/functions/relativepath.html [www.sidefx.com]

Here's one way to use opfullpath to return a string node name:
s@pathfull = opfullpath("../timeshift1");
s[]@pathsplit = split(s@pathfull, "/");
s@nodename = s[]@pathsplit[-1];
Just replace the s@pathfull and s@pathsplit to internal variables to avoid attribute bloat. Just exposed for clarity.


Now I have to ask, what are you doing?
It isn't that efficient to fetch a single node name for all the data/points you are ripping through.
If you have unique nodes to apply to different items you are processing, sure. But strings aren't the most efficient method through vex for lots of data processing.

It may be better to put a local spare parameter on the node and build out the string once as a set of parameters when the node cooks.
Python is very powerful at string manipulation while in vex it is somewhat limited…
There's at least one school like the old school!
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vex functions opfullpath()and relativepath() return paths to nodes.

http://www.sidefx.com/docs/houdini/vex/functions/opfullpath.html [www.sidefx.com]
http://www.sidefx.com/docs/houdini/vex/functions/relativepath.html [www.sidefx.com]

Here's one way to use opfullpath to return a string node name:
s@pathfull = opfullpath("../timeshift1");
s[]@pathsplit = split(s@pathfull, "/");
s@nodename = s[]@pathsplit[-1];
Just replace the s@pathfull and s@pathsplit to internal variables to avoid attribute bloat. Just exposed for clarity.


Now I have to ask, what are you doing?
It isn't that efficient to fetch a single node name for all the data/points you are ripping through.
If you have unique nodes to apply to different items you are processing, sure. But strings aren't the most efficient method through vex for lots of data processing.

It may be better to put a local spare parameter on the node and build out the string once as a set of parameters when the node cooks.
Python is very powerful at string manipulation while in vex it is somewhat limited…

Thank you for the reply. What im trying to do is get a point number from a another wrangle and store it onto another wrangle cause the ones being stored is connected to another wrangle that needs that information to move onto the next point.

Tried using the Forloop Sop but couldnt find a way to store a value into the metadata. And also when i added a value to a array inside the loop it didnt work. So i reworked it outside the Forloop sop and it worked now im at this step where i need the info of the second wrangle to do the loop again inside the first wrangle with the value of the second wrangle. Since i see ones u set a group and try to find it within the same wrangle it doesnt get anything.

Ill add the File.

Attachments:
LoopStorePoint.hipnc (249.3 KB)

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