vector lastpoint = point(0,"P",28); vector pos = point(0,"P",25); int area[] = nearpoints(0, pos,0.31); f[]@distancenum; i[]@areanum; foreach(int p; area) { setpointgroup(0,"TEST",p,1); vector currentpos = point(0,"P",p); float distancepoint = distance(lastpoint,currentpos); @distancenum[p] = distancepoint; @areanum[p] = p; }
Extra number value in array?
1330 4 1- Shadowjonny
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So im getting alot of 0's inside a foreach loop when i store a value into an array,Why? Is there a way to just get the points i got inside the nearpoints function. I dont want to use removevalue function cause if i get a point in the array 0 i dont want to remove it.
Edited by Shadowjonny - June 17, 2019 04:57:15
- animatrix_
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That's normal because you are assigning values into an array by index so the gaps are filled with 0s.
You can just store the resulting array like so:
You can just store the resulting array like so:
i[]@pts = area;
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- Shadowjonny
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animatrix3d
That's normal because you are assigning values into an array by index so the gaps are filled with 0s.
You can just store the resulting array like so:i[]@pts = area;
Works for inter not float? distancenum is float when i do @distancenum = area; I get {25.0,1.0,2.0,4.0,5.0}, i want to store the values i get from distancepoint.
Edited by Shadowjonny - June 17, 2019 06:36:57
- ThomasRunning
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- Shadowjonny
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