Is it possible to use HLSL in Houdini?

   2533   2   1
User Avatar
Member
453 posts
Joined: Feb. 2013
Offline
Is it possible to use HLSL?
And more precisely, is possible to turn HLSL displacement code into geometry deformation in Houdini?

—-
My research so far:
GLSL is used for viewport rendering in Houdini and it is possible to write custom viewport shaders in GLSL. (https://www.sidefx.com/docs/houdini/shade/glsl.html)

The docs indicate, that GLSL can also be used for rendering. I suppose this would make it possible to bake the shader to geometry.
(https://www.sidefx.com/docs/houdini/shade/glsl.html)

There seems to be at least one HLSL to GLSL converter.

—-
But this looks like a really terrible idea for a pipeline. So is there something more direct?
User Avatar
Member
159 posts
Joined: Feb. 2018
Offline
I want to write shader and view in Houdini if possible, it's really helpful for real-time vfx.
User Avatar
Member
7759 posts
Joined: Sept. 2011
Online
HLSL is for Direct X. It is proprietary to Microsoft. Houdini is cross-platform and is OpenGL only, afaik.
  • Quick Links