hey , i am trying to make stylized fire and i am using smoke for it . but i want to import “multi fields” not only “ density ”
because min and max settings inside of multi fields give me stylized looking but i couldn't find the way .
here what i am talking about :
1 - https://media.discordapp.net/attachments/543817472525205504/590483151931834406/Adsz.png?width=1004&height=520 [media.discordapp.net]
2 - https://media.discordapp.net/attachments/543817472525205504/590483425094270987/Adsz1.png?width=437&height=521 [media.discordapp.net]
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and another ones about this issue ( i bealive )
1 - https://media.discordapp.net/attachments/543817472525205504/590488874942332928/bune.png?width=1035&height=455 [media.discordapp.net]
2 - https://media.discordapp.net/attachments/543817472525205504/590488879677571082/bune2.png?width=1035&height=480 [media.discordapp.net]
why i can't see the same smoke ?
Question about import pyro
1005 2 0- HasanCanTaova
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- EvanP
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Hi,
I think it is because the values you tweaked in the Multi tab of the smoke object are just adjusting the visualization and not the real values of the different fields. It is just display.
To import your fields you can indeed use a Dop I/O and select the fields you want to keep (ex: density, temperature, vel, etc).
Then to get the same look as what you visualize in your simulation, you can try to multiply those fields by the same values. For example, you can use a volume wrangle (or vop if you prefer).
@density = fit(@density, 0.01, 3, 5.17, 5.54); //adjust the values depending on your sim min and max density
@density *= 0.2; //you can apply the same logic the other fields
For the shadow scale you can deal with that by adjusting the density, lighting or in the shader of the smoke.
I hope that helped, have a good day !
I think it is because the values you tweaked in the Multi tab of the smoke object are just adjusting the visualization and not the real values of the different fields. It is just display.
To import your fields you can indeed use a Dop I/O and select the fields you want to keep (ex: density, temperature, vel, etc).
Then to get the same look as what you visualize in your simulation, you can try to multiply those fields by the same values. For example, you can use a volume wrangle (or vop if you prefer).
@density = fit(@density, 0.01, 3, 5.17, 5.54); //adjust the values depending on your sim min and max density
@density *= 0.2; //you can apply the same logic the other fields
For the shadow scale you can deal with that by adjusting the density, lighting or in the shader of the smoke.
I hope that helped, have a good day !
- HasanCanTaova
- Member
- 19 posts
- Joined: March 2019
- Offline
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