Capturing animated geometry to a bone root

   752   1   0
User Avatar
Member
1 posts
Joined: June 2019
Offline
My object geo has a moving polyextrude node, that animates the face. I wanted to rig the geo so I made a bone structure and captured the geometry to the Root. By doing that i realized capturing geometry freezes that frame which resulted my polyextrude to stop moving on the geo.

Is there a way around it?

Attachments:
Screenshot (314).png (861.6 KB)

User Avatar
Staff
3455 posts
Joined: July 2005
Offline
don't use a polyextrude, make that deformation into a blendshape.

post you file and I can take a look.
Michael Goldfarb | www.odforce.net
Training Lead
SideFX
www.sidefx.com
  • Quick Links