i attached “HEU_AssetEventReceiverTest” to rebuild, cooked and baked events but nothing gets printed out. Seems they don't get fired when a terrain is rebuilt/cooked or an scattered object is spawned?
seelan It's working for me. It might be how you setup the callback in Unity. I attached a screenshot of how it should be done with that script.
You're right… default was “Runtime Only”! Works now. I get the cooked event on “Rebuild Asset”, “Recook Asset” and “Reset Parameters”. In which case is the ReloadCallback fired?