Old home. Procedural modeling
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Hello all! 3D is my hobby, some months ago I had started to learn Houdini (had 1 year experience of C4D) and I admired Houdini's methods of procedural modeling. Now have some projects with procedural modeling. My first work is Old Home - this procedural model is creating from any 4-angles plane (just need to connect output of plane to input of subnetwork). Walls, windows, roof, door, destruction are procedural and each has controllers
- Kate Xagoraris
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- Siavash Tehrani
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- PrintScreen
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- PrintScreen
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This is an evolution for the previous idea but was made like new with some simplifications. Strange Castle! Consist 2 nodes: first (Parameters) - add attributes for type of walls, roof and door, second - create all other things. Making building starts from any count flate polygons (it can be Ngons, not only rectangles) and each must have the Parameters node. Then merge it and give it to input of the second node. All will create automatically.
- malbrecht
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Funtastic stuff, great work! Now, please, develop a COOL looking “toon-like” shader (C.D.Friedrichs-like, if possible) and TAKE MY MONEY :-D
Marc
Marc
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Out of here. Being called a dick after having supported Houdini users for years is over my paygrade.
I will work for money, but NOT for "you have to provide people with free products" Indie-artists.
Good bye.
https://www.marc-albrecht.de [www.marc-albrecht.de]
Out of here. Being called a dick after having supported Houdini users for years is over my paygrade.
I will work for money, but NOT for "you have to provide people with free products" Indie-artists.
Good bye.
https://www.marc-albrecht.de [www.marc-albrecht.de]
- bdav
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